Riot Worlds 2022
Branding Identity
The Brief
Design the League of Legends Worlds 2022 Event Package, creating a concise visual identity with a flexible and highly editable toolkit for RIOT teams.
1/Identity Elements
Logo
The hero logo is the primary brand signifier. Comprising of a holding shape, typography, and the 'Worlds' existing shield, we crafted a wordmark that echoes the same sensibilities and keeps the world's logo front and center across all design work. The logo forms the basis of the grid system, meaning that all elements within the system scale up or down while maintaining a consistent relationship with one another.
2/Motion Behaviour
A unique element of LoL comes from how teams can reconfigure their champions in an almost unlimited number of ways. A mixture of strengths and weaknesses shapes each game's overall play style and outcome. Using this idea as the basis for our motion, we developed a distinct ‘reconfiguration’ behaviour that unites all our 2D elements across the system.
3/ Typography
Our visual identity uses two different fonts to create clarity, contrast, and typographic rhythm to layouts, reflecting Worlds's sporty and gritty nature.
Manuka Bold, the primary font, maintains the distinctive bold compressed style synonymous with LoL Esports, but with enough nuance and character to feel unique to Worlds '22. Fraktion, the secondary font, maintains an athletic, technical edge, with enough visual density to stand alone when we aren't using the primary font.
4/Color
We developed a bold and energetic color palette that can be combined in different ways to create a coherent color story across the entire competition. Throughout the tournament, the color combinations and densities transform, helping to differentiate each stage at a glance.
5/The Package
We took the identity elements and expanded them into an entire event package, bringing a bold vision for Worlds 2022 that is fresh, impactful, and exciting.
Client
Riot Games
Creative Director at Riot
Carrie Dunn
Creative Services Manager
Cassie Jo Dull
Creative Director
David Jung, Vince Than
Production Company
Tendril
Creative Directors
Alexandre Torres, Nidia Dias,
Tom Crate
Executive Producer
Ramona Gornik-Lee
Producer
Niko Hook / Emily McCallen
Coordinator
Andrea Chan
Director
Adam Brandon
Art Director
Bruno Canales
CG Sup
Alexandre Veaux
Designer
Rafa Cezar, Leonardo Bortolussi, Pedro Cruz,Yeseong Kim, Runbo Chen
FX
Bruno Canales, Benjamin Luthold, William Sharkey, Aiden Riekenbrauck, Yeseong Kim
3D Animation
Benjamin Luthold, William Sharkey
2D Animation
Hernan Lindenbaum
Lighting and Rendering
Alexandre Veaux
Compositing, Grading, Finishing
Corey Larson
Toolkitting
Zack Lovatt
Pitch 2D/Designer
Andrew Footit